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Can you provide some more context here?
1.046 Error ServerMultiplayerManager.cpp:732: Matching server connection failed: Error when creating server game: Missing token.
I'm trying to run some…
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One thing that would be handy is to have the ability to enable the mods that are used in a specific savegame and disable all others. This way the savegame can be loaded immediately once Factorio is st…
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Just installed in 0.17.58, the pads do not seem to work, they pull a bit of electricity the moment they are laid down, then nothing. I turned off all other mods, same behavior.
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I'm getting an error stage of loading the mods "error while loading mod flib"
I'm using YAFC v0.5.8, Factorio v1.1.104. Windows.
- Be sure that you are using the latest version of YAFC
- Try to r…
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It looks like the code should be able to take in a blueprint string generated from Factorio and output JSON, however when I try to do that I get a stack trace:
```
Traceback (most recent call last):…
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https://github.com/ZwerOxotnik/zk-lib/runs/6138630297?check_suite_focus=true
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Animation is a bit choppy though. But its license is open
https://mods.factorio.com/mod/ships_extended
https://mods.factorio.com/mod/SteamShip
https://mods.factorio.com/mod/Ships (original)
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Hello,
I was wondering if you have implemented/put any thoughts into how you might integrate this into a github actions based CI/CD workflow?
I was thinking about building something for this scena…
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Recently, resource highlighter started to raise Factorio's RAM use by a *lot" whenever I flipped a resource to *or from* highlighted. On an admittedly large-ish map (200 MB save file), RAM us when up…