-
Currently, the Gooeys walk backwards towards their goal.
This is most likely due to them not being rotated in https://github.com/Terasology/GooeyDefence/blob/develop/src/main/java/org/terasology/gooe…
-
# Board State Manager
## Input
* PlayerA moves for 1 turn (3 phases)
* PlayerB moves for 1 turn (3 phases)
## Output
* Combat and Movement Log for all pieces, separated into 3 phases
* New b…
-
**Describe the bug**
When having imported a Generic KML with track data, the bank angle of the aircraft seems insufficient, as if SkyDolly isn't looking ahead enough in the kml data points to realize…
-
Let's assume it was working correctly (without the **bugs in thread synchronization**):
- mousethread uses GetCursorPos to **accumulate** a **delta** of the mousemovement
- mouse position is **not** r…
-
A zoning grenade that would create a large (~10 squares diameter?) circle of ice that lasts for 30(?) seconds. The specific tactical benefit of such a grenade isn't immediately clear to me, but it wou…
-
### Check for existing issues
- [X] Completed
### Describe the feature
I would like to request the implementation of animated feedback during processing tasks, particularly when typing in the…
-
# Problem Statement
@RaphZufferey and I are working on a Flapping wing robot with flexible wings. Using PteraSoftware, we aim towards "closing the loop" in the UVLM solver by adding aeroelastic str…
-
### Describe the bug
We have a front-end form with an autopilot integration which, after updating to 3.15+ causes timeouts and subsequently fails to submit the form when using client-side ajax submis…
-
### Bug description
When selecting a new narrow (view) to show, via a hotkey, a button in either side panel, or using the message search (via `/`), the message focus changes to a message in the res…
-
In gridless play, drag-ruler draws a line between two endpoints: Point A is where a token started, and Point B is wherever a user is dragging a token. The line vanishes once the user releases the left…