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Hi! I am trying to use your code for a project that I'm currently working on that has neural rosettes embedded. As I run the different lines of code, I don't seem to get a simulation screen pop up, ra…
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### Describe the project you are working on
Physics-based sandbox with vehicle construction and destruction.
### Describe the problem or limitation you are having in your project
- Cannot have the …
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The following rule should insert a fact about an enemy threatening a friendly **whenever an enemy unit is within "range" of a friendly one**:
```clj
[[?enemy :unit/enemy ?enemy-loc]]
[[?friendly …
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### Describe the bug
Trying to create a new attack simulation with New-MgSecurityAttackSimulation, but once I introduce settings for endUserNotificationSetting, the cmdlet always errors with:
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**Summary**
I was looking into the ellipsoid atom style with the goal to implement granular contact between ellipsoids. I would like to better understand the rationale for the current `bonus` struc…
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(Thought it would be more appropriate to start a new thread to keep the topics separate.)
I noticed that you were seeking a possible alternative to Morton encoding that is applicable to higher dime…
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Are there any plans to have more collision shapes like cylinder and cone?
For example Jitter physics provides cylinder, cone and minkowski sum shapes, each of them being just few lines of code.
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## What problem does this solve or what need does it fill?
Bevy's fixed update loop by default uses a truly fixed timestep interval. The time simulated in each frame is always a multiple of the def…
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Hello,
**I am using 2024.2**, so if the error is not relevant (as the repo is updated to 2024.1) please ignore it. I report it here to understand if it is something we should/could fix or not.
Fol…
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Hello,
I noticed that Invoking PxRigidDynamic::setRigidDynamicLockFlags during simulation has no apparent effect. Those flags simply reset to the old value the next frame.
One thing that actual…