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Working on jMonkeyVR integration. I'm trying to reduce as many variables as possible in resolving the issue in the title: using a "test tracker" plugin which is a dummy headset (provided by OSVR, than…
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It would be nice if we could implement both controller state and hand tracking in the OSVR plugin.
Questions to answer (feel free to answer them in a reply below, I'll update the issue):
1. Do we add…
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How do I get this to work with my DK2 so that I can use it as an OSVR for SteamVR
I have no idea. Any help will be great
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### Context
While the NoloVR hardware is popular for its motion controller solution, many users of the OSVR HDK use Nolo as an alternative head tracking solution. Sometimes, users want to be able t…
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Looking into it. Have to make sure the Unity context is current when calling RM functions.
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1.4.3 fills null cells with -901 when exporting, so most text files used in 1.4.3 are creating false values of -901 in 2.0 that should be blank. This is most common in the occupancy imports. The last …
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It does not compile with jherico's latest "stable" sdk, so I tried with openhmd. It works, but does not look right with the DK2.
Then I read this: http://forum.nevercorner.net/viewtopic.php?pid=29114…
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This is a documentation issue : many jme3 packages don't have a package-info describing what they do.
Hint :
For quick check missing package-info on different packages, you can find them on the ja…
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Some devices (head trackers integrated into HMDs, game controllers) might suggest not just local semantic paths, but root-level routes, and obeying them if they don't conflict could result in a mostly…
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Some methods throw an `InvalidOperationException`, by example if you call RenderManager::GetRenderInfo, it happens, the message is `osvrRenderManagerGetRenderInfoCollection` call failed.
It's the s…