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### Details
Details
Description:
I'm encountering an error with particle rendering in an Angular 18 environment. Despite having the error, the particles are rendering, but it would be nicer not havi…
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When using impeller rendering engine with the "Sparkle Party" vignette many of the particles are squares when they should be sparkles.
This vignette uses the `ImageShader` and `drawVertices` method…
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### Is your feature request related to a problem? Please describe.
At the moment, the particle system used in Resonite is a hybrid of Unity's system with some custom code for handling emissions and c…
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Description:
We are encountering multiple compilation errors across several GLSL shader files within the gvox_engine project. The errors are primarily related to macros and preprocessor directives.
…
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### Describe the project you are working on
Working on a racing game that requires some fairly complex meshes to be extruded along curves (for racetracks), Currently, CSGPolygon meshes can be gener…
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Portal 2's copy of the "P1 fizzler" particle seems to actually be modified from the original, with less densely packed individual particles. The color might also be slightly different, though that cou…
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There's no dropdown to change the CCParticleSystemPositionType property. This means one currently can't design particle emitters that do not follow the parent node without intervening through code.
S…
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- Allow modification of particle definitions through script
- Creation of specific particles without using an emitter
- Query regions for particles and manipulate these once found (particularly woul…
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**Describe the project you are working on:**
A simple top-down shooter where I have high-speed rocket launcher adn the rocket leaves smoke behind.
**Describe the problem or limitation you are …
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Sprites in FSO are currently rendered as geometry in 3D space. It's possible, for example, for a large engine glow bitmap to clip through the ship it's attached to. This usually looks very bad. Certai…