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**Godot version:** 3.2.1.stable
**OS/device including version:** Win64
**Issue description:**
My goal is to have a Tile with 8 Subtiles and every time I paint a tile, a random one out of those …
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First and foremost I just want to say that this library is awesome!
With that being said, I was wondering if infinite scrolling would be a feature you'd consider adding at some point down the road.…
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**This is Part 14, I am splitting issues to reduce loading times and avoid github collapsing messages.**
**Browse all threads and find latest one to post to using the [gallery](https://github.com/o…
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> [my fork of module repository](https://github.com/jialvaradob/inside-js)
## Learning Objectives
Priorities: 🥚, 🐣, 🐥, 🐔 (click to learn more)
There is a lot to learn in this repository. …
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### Issue Type
Before opening an issue, please search and see if it has already been raised.
- [x] Bug Report
- [ ] Feature Request
- [x] Successfully reproduced against the latest version o…
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### Describe the project you are working on
2D game with a procedurally generated tile-based world.
### Describe the problem or limitation you are having in your project
Godot 4's terrain til…
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**Is your feature request related to a problem? Please describe.**
As discussed in a Parse Community forum [thread](https://community.parseplatform.org/t/user-email-field-values-not-returned/948), th…
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### Describe the project you are working on
Godot
### Describe the problem or limitation you are having in your project
The 4.0 TileMap, despite a lot of improvements, has still lot of issue…
groud updated
3 months ago
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Allow server-side mod code to modify textures at runtime, i.e. replace an already-loaded texture with new image file content. If feasible, also allow loading new textures, i.e. not present at server …
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[reference](https://www.ibm.com/developerworks/library/wa-webgl1/index.html)
## WebGL era
WebGL is based on OpenGL Embedded System (ES), which is a low-level procedural API for accessing 3D hardware…