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```
Franca 0.9.0 supports integer type definitions with ranges, e.g.
"Integer(1,30)". See issue 18 for details. However, there are still some issues
with handling of these integer types, e.g., some …
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```
Franca 0.9.0 supports integer type definitions with ranges, e.g.
"Integer(1,30)". See issue 18 for details. However, there are still some issues
with handling of these integer types, e.g., some …
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### 1. Current Behavior
1.1. Bosses with large hitboxes are causing hunters in close proximity to begin autoattacking with their melee weapons instead of firing autoshots. During this you can still…
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Originally reported on Google Code with ID 585
```
Load attached level, see a Warlock attacking a barbarian. Notice there are attack animations
but (almost) no shots.
r1749
```
Reported by `Loobine…
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When using a ranged weapon, DB is not added when rolling damage
## Description.
When using a ranged weapon, DB is not added when rolling damage. Melee weapons do this correctly.
## Expected B…
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If a monster is around a corner, your character will walk to a specific spot to be "in sight" of the target but will not update that cell if the target moves. For example, if you target a mob around t…
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I've been trying to think of a way to support thrown weapons. Some of the things they would need to support and challenges
- Listing the attack as _Melee or Ranged Weapon Attack_
- Listing a Melee…
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### Describe the desired feature
Wesnoth engine has support of ranged attacks with min_range and max_range keys, but regular people have no way to use them - you need to use [do_command] or send raw …
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Zig already has ranged integer types, however the range is required to be a signed or unsigned power of 2. This proposal is for generalizing them further, to allow any arbitrary range.
```zig
comp…