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up until this point all of the setup was successful, but trying to build the esim modules causes a build error, im not sure whats wrong.
[error.log](https://github.com/uzh-rpg/rpg_vid2e/files/6957178…
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Used to track ideas for tools:
##### LCFUsage
- Generates a report where a specific Switch/Variable/CommonEvent/... is used. Useful for tracking down bugs.
##### LMTCrush
An alternative to using "enc…
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Campaign mode support
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- The current custom game setup is built around there only being a single map you play on, similar to how DotA works. This creates a great issue for games that want …
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### Describe the project you are working on
A RPG where entity has states that determines if some properties are required or not.
### Describe the problem or limitation you are having in your projec…
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Check Kryssa's work on the Tracery library for LPC.
https://github.com/GwennKoi/tracery_lpc/blob/main/tracery.c
What could we use this for? Could it be integrated into something cool? M_CONVERSATION?…
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Hi, is there a docker image for it? Thanks!
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I see that Adventures uses image assets which are not included by default, as they need to be purchased separately.
Is it possible to get a list of the names and descriptions of the expected image …
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I might be adding to your workload but this seemed rather serious (and hard to troubleshoot for me)
I have about 145 active modules + Kanka-Foundry . If I load the 145 modules, all is okay. If I lo…
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When I launch the OpenGL renderer, I get a crash with the following log:
```
NODES
/
dvs_renderer (dvs_renderer_advanced/dvs_renderer_advanced)
esim_node (esim_ros/esim_node)
hector_…
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#### What version of MonoGame does the bug occur on:
- MonoGame 3.7
#### What operating system are you using:
- Windows
#### What MonoGame platform are you using:
- DesktopGL