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Textures
- Paintings
- Shield
- Trident entity
- Lectern book
- Enchanting table book
- Shulker face
- Beds
- Banner base
Only fixable via core shaders in Minecraft 1.17+ via 45b77bd84fa2d6…
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How can I fit this 3D model to my own 2D face image? For example I want to do https://github.com/YadiraF/face3d/issues/73 , how can I do it?
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### Describe the project you are working on
any game
### Describe the problem or limitation you are having in your project
As a person with real bad eyes, the gradient on the previous version…
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This error pops up during building prcoess, and i got black square output
Applied providers: ['CPUExecutionProvider'], with options: {'CPUExecutionProvider': {}}
find model: C:\Users\User/.insig…
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As noted at #927
Both 2D and 3D drawing from the overlay lowest down in the Overlays panel appears over 2D and 3D drawing from previous overlays. This does not make sense to me, I would expect all …
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I imported a 3D part from a step file. Addionally I have parameters for the following surfaces:
1. a plane defined by a directional vector and an offset
2. a cylinder surface defined by a positional…
mxmws updated
4 months ago
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Problem description
The current clipping plane options in the core module is quite static.
In the FEM W…
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```py
with BuildPart() as test:
with BuildSketch(Plane.XY):
Circle(11.15)
extrude(amount=38/2, both=True)
fillet(test.edges().filter_by(GeomType.CIRCLE), 0.5)
with BuildPar…
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Hi @y-zheng18, thank you for the great work!
When extracting the tracking annotations, as far as I understand, you subsample a set of vertices on the scene and obj mesh, then project them to each …
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It would be nice to somehow create a 2D rendering of a 3D model in SVG. This would be nice for diagramming especially, so as not to have to switch between two different rendering systems depending on …