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### Cocos Creator version
3.8.2
### System information
iOS
### Issue description
Test result in 2.4.11
![image](https://github.com/cocos/cocos-engine/assets/35944775/4d30ee6a-8b0d-4eb4-b31d-b0d7…
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Code:
class EmotionDetector(pr.Processor):
def __init__(self):
super(EmotionDetector, self).__init__()
self.detect = HaarCascadeFrontalFace(draw=False)
self.crop = p…
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Would it be possible please to implement the [max motor torque ](https://box2d.org/documentation/structb2_revolute_joint_def.html#af059ed0a6290622637814d5003739082)property for pin joints from Box2D? …
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```
The feature request is a node.js (and incidentally a commonJS compatible)
version of the library.
Following the node.js and CommonJS specification http://www.commonjs.org/specs/
I added a lot o…
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```
The feature request is a node.js (and incidentally a commonJS compatible)
version of the library.
Following the node.js and CommonJS specification http://www.commonjs.org/specs/
I added a lot o…
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My best regards!
I want to thank you for having [shared your work](https://github.com/Birch-san/box2d/tree/liquidfun-rebase) on the rebasing of the LiquidFun library with the latest Box2D versi…
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According to "The Nature of Code", the coordinate system for Box2D is a standard cartesian one, whereas for Processing it's one with the origin at the top left of the window, with y-coordinate increa…
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Modified the loader to comply with Cocos2d-x v3.2 and higher as seen here: https://github.com/invaderwiz/PhysicsEditor-Cocos2dx-3.2-Box2d-Generic-parser
Would be great if you had a look.
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now that chem uses browserify, you can use one of these:
```
$ npm search box2d
NAME DESCRIPTION
box2d 2D physics engine
box2dnode 2D physics engine
box2d…
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```
What steps will reproduce the problem?
1. Use Box2D.js latest browsers Chrome or Firefox (these browsers support
Object.defineProperty with full specification.
2. From javascript console type:
>…