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## Edit
After the interaction below, it seems the difference between installations is in the version of GEOS used (3.11 vs 3.12).
## Expected behavior and actual behavior.
I use `simplify` to…
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Here is my code for creating a convex mesh:
```cpp
void Entity::createConvexMesh()
{
reactphysics3d::Transform transform = reactphysics3d::Transform::identity();
body = scene_p->physicsWorld->c…
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The convex hull operation from OpenSCAD is extremely useful for quickly drawing up simple (and not-so-simple) mounting-plates and whatnot. Examples at https://hackaday.com/2018/02/13/openscad-tieing-i…
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I have a dynamic rigid body (articulation link) interacting with static triangle mesh geometry (a tunnel if that's important). The region of the static geometry where they interact is more or less fla…
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As stated in the email, we should compare against existing work. Could someone do reasearch on the topic and get comparisons for runtimes and speedups, note what they did such that we can do appropria…
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### Tested versions
- Reproducible in 4.1.3-stable and 4.2.1-stable on Windows
### System information
Godot v4.2.1.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 309…
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![image](https://github.com/user-attachments/assets/93c083eb-e725-4ff1-b59c-21108808a30b)
This is some nonsense!
Not sure what's wrong, but another idea, probably more expensive: just convex hulls…
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I'd like to crop a pointcloud with a 3D Polygon e.g. from a convex hull or mesh.
It would be great if the [`PointCloud::Crop`](https://github.com/intel-isl/Open3D/blob/master/cpp/open3d/geometry/Po…
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The Delaunay triangulation should produce a triangulation with a convex hull.
To fix it you would need to check if some of the triangles that have a point of the supertriangle need to have an edge …
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We want failing Vercel builds to put error messages in the PR as comments
We have the Vercel for Git plugin installed
Probably need to add a github action or something
You can use this to tes…