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# Description
This feature is dedicated to the integration and **functionality improvement of the protagonist attack action using a sword-shield, item pick-up animation, and the effects of buffs/debu…
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more suggestions kept coming up, now it's 4 suggestions, but they're all good I believe
~~When hovering the cursor over active buffs/debuffs, show their name and if available what they do~~ **compl…
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**Hello 😊**
I have OmniCC that shows me the remaining time of buffs/debuffs/spells. And when I use it with big debuffs on the target/focus's portrait the number is HUGE, alsmost covering the whole …
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### Current Behaviour
Curse of Weakness, Spore Cloud (Sporebat) stack with Faerie Fire and Sting (Wasp).
Currently merged into one group of debuffs it seems only Faerie Fire and Sting (Wasp).
### E…
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Curse of Recklessness and Demoralizing Shout debuffs do not stack. If both debuffs are active on a target, only one of the buffs will affect attack power, and the debuff applied most recently seems to…
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system entwickeln, was mit statusveränderungen umgehen kann z.b. buffs, debuffs.
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Been trying to add and edit status/buffs/debuffs on my characters and I can't find any place to do so. Where would I do that and how???
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With the introduction of ToT frame as well as an ability to show all possible debuffs on the frames, the UI, specifically unit frames, became a bit too cluttered and unorganized.
here is the screens…
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**Current:**
Ignite ticks get modified by Curse of Elements and Scorch.
When a Fireball hits for 5000, the Ignite DoT ticks for more than 1000 if one of the debuffs is on the target.
**Desired:**
The…
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![Captura de pantalla de 2022-05-31 21-53-55](https://user-images.githubusercontent.com/1279852/171204037-6d14d5d8-e7f3-4f39-bc17-29358ee510a9.png)
With debuff timers, it's hard to tell which debuf…