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Hello, when trying to call `ArrayMesh::add_surface_from_arrays` from gdnative, I get a crash. Doing the exact same call from GDscript (with the array computed by gdnative) works well.
## My setup
…
Shaac updated
2 years ago
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### Godot version
3.x fe2f24c47c95f30a6edfcbc7aea19ea0633e14ff
### System information
OS: Arch Linux, CPU: Ryzen 5, GUP: RX 480
### Issue description
I occasionally get ~crashes~ infini…
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**Godot version:**
3.2-stable. Also tried with 3.2 built locally (23b553ba06)
**OS/device including version:**
Windows 10
**Issue description:**
Passing a String into a GDNative c++ plugin an…
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I have a GDNative class extending `Translation`. When I call `_new` I get pointer to it where `_owner` field initialized to incorrect memory address:
```cpp
GodotI18n *i18n = GodotI18n::_new()…
o01eg updated
3 years ago
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Hi, I just started playing around with [the Godot Nim stub project](https://github.com/pragmagic/godot-nim-stub.git), and I was wondering if there was a way to autogenerate the GDNative script files p…
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Hi there,
I got a problem parsing generated api.json for kotlin GDNative.
Here is the branch used on project: https://github.com/utopia-rise/kotlin-godot-wrapper/tree/feature/update-to-godot-3.2
…
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Getting these errors when I build:
```
ERROR: get_language_code: Invalid locale 'C'.
At: core/translation.cpp:958.
ERROR: set_locale: Unsupported locale 'C', falling back to 'en'.
…
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via https://github.com/godotengine/godot-headers/blob/0c542567a900e474dcf6312cc97500168bec0c74/godot/gdnative_interface.h#L540
![image](https://user-images.githubusercontent.com/5015415/186011566-5…
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I'm trying to access the VisualServer from a thread I created. So I'm using a code like this:
```nim
gdobj MyNode of Node:
var thread: system.Thread[MyNode]
method ready*() {.gdExport.} =
…
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> Godot Engine v3.5.1.stable.official.6fed1ffa3 - https://godotengine.org
> OpenGL ES 3.0 Renderer: AMD KABINI (DRM 2.50.0, 5.13.0-51-generic, LLVM 12.0.0)
> Async. shader compilation: OFF
>
> re…