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HxGodot
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hxgodot
A Haxe GDExtension for Godot 4
MIT License
231
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11
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README, Discord and Website
#64
ShalokShalom
opened
2 months ago
1
support for platform=web
#63
lublak
opened
2 months ago
0
Allow building for apple silicon
#62
kevinresol
closed
4 months ago
1
Error compiling for windows debug
#61
zacksgamerz
opened
7 months ago
1
scons build is failing
#60
alexeychikk
closed
10 months ago
3
crash running example project on mac (arm64 and x86_64)
#59
shakesoda
opened
11 months ago
2
Binding generation is broken with haxe 4.3.3
#58
dazKind
closed
10 months ago
5
Error while generating bindings.
#57
redsett
closed
1 year ago
4
Set output directory for scenes
#56
AngelODeath
closed
1 year ago
1
Exporting property of type godot.Texture causes Null Object Reference in macro
#55
EliteMasterEric
closed
1 year ago
2
Could not export property of type godot.variant.Color
#54
EliteMasterEric
closed
1 year ago
1
[Mac OS][arm64][Godot Master Branch] Overriding _unhandled_input immediately crashes game.
#53
davidbruce
opened
1 year ago
1
Feat/cppia
#52
dazKind
closed
1 year ago
0
Errors on startup
#51
zauberparacelsus
closed
1 year ago
2
How to debug example
#50
takhimi
closed
1 year ago
3
Building want other types, latest Haxe nightly
#49
PXshadow
closed
1 year ago
4
enable 32bit builds; new cli options and updated run-tool
#48
dazKind
closed
1 year ago
0
Godot Crashes when exporting NodePaths
#47
drflamemontgomery
closed
1 year ago
2
Fix implicit conversions of Strings
#46
dazKind
closed
1 year ago
0
Test: Refactor custom Variant Built-ins ...
#45
dazKind
opened
1 year ago
0
enums & default parameters not working?
#44
dazKind
closed
1 year ago
1
Clarify CLI options
#43
jakobwinkler
closed
1 year ago
2
Fix typo in example project
#42
jakobwinkler
closed
1 year ago
0
mbedtls on windows causes a linker error
#41
dazKind
closed
1 year ago
1
cli fixes
#40
BNTFryingPan
closed
1 year ago
0
Fix quoting for custom extension_api.json
#39
jakobwinkler
closed
1 year ago
1
Missing vararg in generated SceneTree.call_group.
#38
dazKind
closed
1 year ago
1
Crashing after Hxgodot update and STC pull (MacOS)
#37
drekay
closed
1 year ago
1
Text: Experiment with CPPIA scripting
#36
dazKind
opened
1 year ago
2
Unlock all Packed*Arrays
#35
dazKind
closed
1 year ago
1
Fix typo in CLI help text
#34
jakobwinkler
closed
1 year ago
1
CLI (haxelib run) overhaul
#33
BNTFryingPan
closed
1 year ago
0
layered virtual functions are not correctly dealt with
#32
dazKind
closed
1 year ago
1
Haxe nodes which extend godot.Node do not receive _ready/_process events
#31
Greg209
closed
1 year ago
1
Implementation of variant types in Haxe
#30
Greg209
closed
1 year ago
1
Fix static initialization of godot binding classes
#29
dazKind
closed
10 months ago
3
Fix Macos arm64 builds
#28
dazKind
opened
1 year ago
0
Fix/reference
#27
dazKind
closed
1 year ago
0
Fix exporting methods with 'PackedByteArray' and 'PackedStringArray' as parameters
#26
ElCosmoXD
closed
1 year ago
0
Fix stack
#25
dazKind
closed
1 year ago
0
Leaking stuff upon Application Exit
#24
dazKind
closed
10 months ago
2
Vector2 implementation
#23
Greg209
closed
1 year ago
0
Can't export functions that have 'PackedStringArray' or 'PackedByteArray' parameters
#22
ElCosmoXD
closed
1 year ago
1
add header ascii art
#21
BNTFryingPan
closed
1 year ago
0
Implementation of getter/setter properties.
#20
Greg209
closed
1 year ago
0
Fix the static methods generation
#19
ElCosmoXD
closed
1 year ago
3
Squash the creeps demo segfaults on Linux
#18
jakobwinkler
closed
1 year ago
4
New SharedLibrary build pipeline using scons
#17
dazKind
closed
1 year ago
0
Missing static methods from the Godot API
#16
ElCosmoXD
closed
1 year ago
0
Compilation errors (mac)
#15
Greg209
closed
1 year ago
1
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