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**Rules and recommendations**
- don't request support for currently unsupported hardware (arcade boards, consoles and computers)
- try to provide as much information as possible (screenshot, savesta…
wwark updated
9 months ago
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# Description
Hi! I'm unable to select and apply custom slang shaders.
## Expected behavior
With a core loaded, when going to `Main Menu` > `Quick Menu` > `Shaders` > `Shader #0`, navigating …
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I would like to customize the default border. MiSTer does this by adding a ".sgb" file with the custom border. It may be done the same way adding the file to the RetroArch system folder.
Thanks!
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At this point the bootstrap collection has grown to be quite extensive. To wit, this is the list of bootstraps:
https://github.com/libretro/mame2003-plus-libretro/blob/master/src/bootstrap.h
@KMFD…
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Please provide the following info.
**_NVidia Geforce Experience version:_**
3.11.0.73
**Moonlight Embedded version:**
Moonlight Embedded 2.4.4
**Moonlight Embedded source:**
https://github.com…
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np2kai: [Status: fail] [recipes/playstation/psp] [Finished: 2020-04-14 23:24:20.130478+00:00] [http://paste.libretro.com/200654]
retroarch: [Status: start] [recipes/playstation/psp] [Started: 2020-04…
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Check return values of the core and game load functions, set a flag in `LibretroCore` and inform the remainder of the pipeline on failure.
Some cores will crash if we don't stop the loading sequence …
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I tried to make [the recipes for the Libretro Buildbot](https://github.com/libretro/libretro-super/pull/534) to have np2kai there for several systems.
I just copied what was done before for nekop2 an…
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Hello,
I just tried to compile the libretro core under Mingw64 GCC 7.3 Win7 x64 but its failing.
[log here (I removed some lines as it was too big near the end, I kept the errors and warnings)](http…
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I've been porting libretro's shader to mgba and most of it came out ok but i cant really port some of the multipass shaders that need access to the previous pass. So im hoping that this get implemente…