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I proposed contributing this library to the etcd-io organization in the [mailing lists][1] to improve the visibility to end-users, potential contributors, and maintainers.
During the etcd community…
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# **Description**
**Task:** [In-Range Class](#235).
**Feature:** [Main Character - Final Functionality](#233).
The point of this task is to add an "in-range" service or class for the whole studio…
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Moving an arbitrarily large number of nodes can be a costly operation, and doing so per-frame can potentially cause lag. It also leaves open the door for numerous bugs with collision-detection, cancel…
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_MMU_CUT_TIP does not perform retraction now.
The cutting process worked but I cannot hear the extruder working, lead to "Unload sequence failed: No encoder movement"
This happens after I updated th…
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**Describe the bug**
User-defined variables are not populated when global variables are used in the ability execution inside an operation.
**To Reproduce**
Steps to reproduce the behavior:
1. Cr…
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**Describe the bug**
When having imported a Generic KML with track data, the bank angle of the aircraft seems insufficient, as if SkyDolly isn't looking ahead enough in the kml data points to realize…
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### Which component should be improved?
Other
### Describe your suggestion
I think a photo mode of some kind for taking screenshots could be a good. It can be used by mappers so they can easi…
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In gridless play, drag-ruler draws a line between two endpoints: Point A is where a token started, and Point B is wherever a user is dragging a token. The line vanishes once the user releases the left…
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Networked dynamic physics objects.
I see two approaches.
### 1. P2P Object Ownership
This is the approach that I believe VRChat uses. When someone grabs an object they become the owner of the object…
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# **Description**
**Task:** Player movement(#3).
**Feature:** [How player would move in the game](#3)
The purpose of this task is to be able to allow the player to make movements in the game. Th…