-
**[Affected Versions]:**
* Firefox Reality
**[Affected Platforms]:**
* Oculus Quest
**[Prerequisites]:**
* The "https://hubs.mozilla.com/" website is opened.
**[Steps to reproduce]:**
1. Open a…
-
### Is your feature request related to a problem? Please describe.
The current haptics strength in Resonite is absurdly strong on Quest controller (at the least) to the point that it's uncomfortable …
-
I have tried Unity-discover and everything works fine.
But I tried this with same app Id , it always shows "You are not authenticated to use this app. Shared spatial anchors will not work."
I have t…
-
I've spent the better part of the day trying to get Hand Tracking working so I was overjoyed to stumble across your github (referenced from: https://forums.oculusvr.com/t5/Oculus-Quest-2-and-Quest/Ocu…
-
I checked their website:
![image](https://user-images.githubusercontent.com/46079516/91127876-43639180-e6fb-11ea-9a4b-35833ed38f81.png)
Do you know any good point cloud annotation Tools ?
Che…
-
Currently the pyopenxr setup.cfg file pins the PyOpenGL version to 3.1.6 while the current PyOpenGL version is 3.1.7
```
; PyOpenGL 3.1.7 causes CI failure on github/ubuntu
PyOpenGL==3.1.…
-
Hi,
I'm trying run demo's android-dev branch in Occulust Quest 2. Export apk OK and Install OK, but demo not working.
What steps do you have to follow to use the plugin and demo for Occulust Que…
-
0.3 has introduced a rendering change that removes/occludes certain objects (mainly 2D scenery) outside of the inner radius. The lower resolution rendering steps still take effect as expected for 3D o…
-
I'd like to request the ability to select other alternate paths for the ROMs, because it's possible that different devices might require different paths.
Also, on some devices there can be more tha…
-
### Checklist before submitting a bug report
- [X] I've updated to the latest released version of the SDK
- [X] I've searched for existing [Github issues](https://github.com/facebook/facebook-android…