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Before getting too deep into #464 I would like to check if we can actually play any of the levels we create. This would require some kind of source code for a MegaMan clone, preferably in Java, thoug…
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Can also evolve levels with CPPNs, but use the Robin Baumgarten A* Agent to assign fitness based on how well the agent does.
May also want to counter balance A* performance with performance of Serg…
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**Describe the bug**
The game slows to a crawl when the game goes to the platforming minigame (attacking train station)
**To Reproduce**
Steps to reproduce the behavior:
1. Move army into a s…
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This might become a controversial idea but:
Instead of having the complicated coin math, percentage mumbo jumbo, the game should revert back to the 1-up counter for players. However, incase the ide…
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I have lots of issues in my custom attack because there is no autojump, why not adding it? I tried looking for it in construct 2, but failed.
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Jumping forward while walking retains the same speed while doing so. However, jumping forward while sprinting does not.
The first sprinting jump is at the same speed as sprinting, but every consecu…
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Alright, this might be just a minor issue, but to me I think it should be fixed. When you jump with the blue soul and it hits the ground, if you were holding down the up button the soul won't go up ag…
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**Describe the project you are working on:**
A 2D remake of a NES fighting game.
**Describe how this feature / enhancement will help your project:**
It would make my life easier, implementing an …
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Is anyone actually using this, or is it just something somebody implemented for fun?
I don't really see much point to be honest, especially since we're not doing real stereo rendering anyway...
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Using the horns on top of the Ga-Koro waterfall will sometimes lock up controls completely. This seems to be random, but it happens more often than not.