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**Godot version**
*Specify a numerical Godot version you are using. Include Git commit hash if possible.*
4.2.2
**Plugin version**
*Specify a numerical Spatial Gardener version you are using. …
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I would like to integrate this crate with a Rust-based creative coding environment for non-realtime 3D rendering.
Most offline renderers can deal dandy with n-gon meshes and even render them as sub…
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**Is your feature request related to a problem? Please describe.**
Currently, there are two types of 2d fields
- 1. ones that were defined directly using `SpectralElementSpace2D`
- 2. ones that we…
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This may require knowledge of texture mapping and how G3D handles this. Also repeating normal maps is something which is needed here.
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Hi. I would like to suggest the usage of the tool's name instead of common namelist.input. I see that under Mesh Tools, each grid_rotate, periodic_quad, and periodic_hex use namelist.input as the name…
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I want to add 2 features to mesh rasterization:
1. Smooth interpolation across faces based on vertex values (if a colormap is provided) instead of interpolating between colors. This will push SVGMak…
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## Describe the bug
I have just realized that the [`Meshes.coordinates`](https://github.com/CliMA/ClimaCore.jl/blob/9ee5db0395cfb272116cd56a29b64892545b8e81/src/Meshes/cubedsphere.jl#L205) function d…
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SCHISM datasets should be compatible with the UGRID accessor, but to ensure this is so we need to test, and fix any issues that arise. This issue also covers adding example notebooks and test cases fo…
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As discussed the the Discourse hub/forum: https://hub.jmonkeyengine.org/t/point-light-shadows-with-setradius/45402
The `PointLightShadowRenderer` paints the quad with a shadow on the Mac, but not o…
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See subject.
Preferably the mesh would contain as many quads as possible. This would make Studio a great tool in polygonal/subdivision surface modeling pipeline.