-
The **Occlusion Depth Bias** component is a great tool to solve z-fighting. But how should one use it in a bigger projects ? Adding it to every single _GameObject_ by hands seems tedious to me. _Does …
-
Following your instructions, I end up typing "bb clerk-watch", which (after five minutes, tons of downloads, and a couple of medium-scary warnings and error messages) opens a browser tab showing the r…
-
I'm trying to use this with 3-4 different outline types, but I'm having a lot of issues with specific things. I'm putting a Black outline on everything but then wanting to use red, green, and blue for…
-
Hi
It appears as this project is currently unmaintained:
- The bundled version of THREE is r53. The current latest is 65.
- Running the examples in the readme gives the following output in chrome: `…
-
Hi,
I've been working on better support for color space recently, and I think there is a bug in how color transforms are created in the `ShaderGraph::createNode` method.
In this method, the inpu…
-
ASE World Position Node Returns the surface position in world space
please add option to return Absolute World space position
Note with in SG
HDRP uses [Camera Relative] as its default world sp…
-
**Describe what help do you need**
While creating a UI shader with Shader Graph using the sprite unlit option, if you attempt to apply a mask, the Shader Graph disappears. Is there a method to integr…
-
### Describe the bug
Upon opening a graph even a blank one. Shaders will not compile.
### To Reproduce
1. open shadergraph.
2. try to compile empty shadergraph.
3. see that there is a comp…
-
### For?
Other
### What can't you do?
At the moment there isn't really a way to measure the distance between two inputs Without having to implement the node to use Distance yourself.
### How would…
-
**Update ASE Noise Functions**
**Update: Voronoi Node**
--- remove the toggle for “Unity Voronoi” and relace with enum for hash type this check box was based off a Unity version pre 12x and is no…