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Currently we can (and are required to) execute shaders from within shaders with vulkan raytracing https://nvpro-samples.github.io/vk_raytracing_tutorial_KHR/
And Nvidia devices have supported [this…
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### Godot version
4.1.1
### System information
Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.3699) - Intel(R) Core(TM) i7-4790K CPU…
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I am installing Reshade into Cemu which uses Vulkan. I know that on Windows you can install Reshade on a Vulkan game. But I don't know what dll name to use or if it is even possible.
I have tried:
…
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We believe the true usefulness of glTF goes beyond the spec itself; it is an ecosystem of tools, documentation, and extensions contributed by the community.
We encourage everyone to contribute to t…
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Hello, have you plans to make support for Vulkan API?
VkPlus?
ghost updated
8 years ago
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In the [Instance Chapter](https://vulkan-tutorial.com/Drawing_a_triangle/Setup/Instance), following code:
```
requiredExtensions.emplace_back(VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME);
cre…
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Error vkQueueSubmit() is putting out is VK_ERROR_DEVICE_LOST.
Error log:
2022-02-28 10:56:17.201 18799-18918/com.diligentengine.tutorial19_renderpasses.Tutorial19Application W/Adreno-GSL: : ioct…
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Two years of readme file, congrats!
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**Is your feature request related to a problem? Please describe.**
OloEngine currently only supports Windows.
**Describe the solution you'd like**
Would be nice to get WSL working.