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Mouse cursor is captured within the game window not only in the game, but also in when in-game menu is activated or even in the main menu. This is bad practice as it disallows to switch from the game …
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The end goal of the fixer is to stop hardcoded icons existing and the best way to deal with that is to report them to the upstream developer. So far there are massive gaps where this hasn't been done …
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### Background information
- **Dendrite version or git SHA**: 0.11.1
- **SQLite3 or Postgres?**: postgres
- **Running in Docker?**: no
- **`go version`**: 1.19.5
- **Client used (if applica…
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Proton with Gallium Nine patches fails to fit and/or stretch image to the screen if the game's resolution isn't set to native resolution. That applies to all Direct3D 9 games when Gallium Nine is acti…
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Hi, I just discovered your netradiant branch. As a radiant contributor I try to reduce the most possible the diff between living radiant branch. That's why for example I sometime backport stuff from N…
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The idea is to be able to mix different diff, norm, spec etc. maps inside a shader, to create new materials without having tons of redundant texture files.
So in a shader this would look like that:…
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When a monitor is turned on or off while running Proton, the game will always crash or freeze.
Tested with a wide range of games and also verified that it doesn't happen in native (OpenGL and Vulkan)…
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GL_DEBUG: GL_INVALID_ENUM in glIsEnabled(GL_VERTEX_ARRAY)
GL_DEBUG: GL_INVALID_ENUM in glIsEnabled(GL_COLOR_ARRAY)
GL_DEBUG: GL_INVALID_ENUM in glIsEnabled(GL_INDEX_ARRAY)
GL_DEBUG: GL_INVALID_ENUM in…
fscan updated
10 years ago
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| | |
|--------------------|----|
| Bugzilla Link | [PR14829](https://bugs.llvm.org/show_bug.cgi?id=14829) |
| Status | NEW |
| Importance | P normal |
|…
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As title