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Hi Nibre, first of all, thanks for all your work so far on MotherVR and releasing it to all of us. It seems to me that you don't want to develop MotherVR any more. Would you mind releasing the source …
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This inline assembly does `exit(0)` on x86_64 linux:
```zig
asm volatile ("syscall"
: [ret] "={rax}" (-> usize)
: [number] "{rax}" (60),
[arg1] "{rdi}" (0)
…
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### Describe the project you are working on
Godot C# bindings
### Describe the problem or limitation you are having in your project
For the past weeks, I've been discussing with several Unity…
reduz updated
2 weeks ago
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https://youtu.be/eUnzO_Ususw?t=705
- https://x64dbg.com
- Don't work for wow. As soon as attach wow close.
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### Describe the project you are working on
None atm
### Describe the problem or limitation you are having in your project
PS: This is more a tracker than a proposal (its already being implem…
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For me it is troublesome that the frames are indexed from 1. When coding, everything is zero-indexed. This means I constantly have to translate the indexes in piskel to what I use in code (i e subtrac…
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This is with a custom `maxOtherSize` (I set it to 10% instead of 5%). Maybe this is the cause?
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Just thought I'd share this new effort revealed in 2018 by a small team to create a plugin-free, WebAssembly-powered Flash Player!
**Repo:** https://github.com/JasonHuang3D/AJC-Flash-WebAssembly-Ex…
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While editing code, errors and warning highlights stop updating. If you keep typing, the errors will start to appear under the wrong tokens.
It seems to happen more frequently (or only?) when the c…
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```
{0x11624CD6, FFX2, KO, 0},
{0xC69ACB6F, MetalGearSolid3, KO, 0}, //MetalGearSolid 3 SnakeEater
{0xB0D195EF, MetalGearSolid3, KO, 0}, //MetalGearSolid 3 Substance disc1
{0xA17D6AAA, SoTC, KO, 0},
{…