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So actually , i'm customizing my own shaders , but I'm asking if anybody found a solution to load a shader integrated to an AssetBundle ? (In a build , not in the editor)
We still have the possibility…
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In my AssetBundle I can set the "async" attribute for javascript tag adding:
```
public $jsOptions = [
'async' => 'async',
];
```
But when the javascript is compressed, the async attribute d…
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I've been exploring a game's resources using Disunity (using v0.3.4), but after the latest patch I get the following error:
```
assetbundle.AssetBundleException: Invalid signature
```
Digging throug…
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Two issues, first is on launch when BepInEx is loading everything it gives me the following lines:
[Warning:LethalExpansion(core)] Ignoring content from default AssetBundle 'bbmoon.lem' It says this …
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Game name: Arena of valor
Engine version: (specify engine version, if known)
Platform: android
Error message: Array dimensions exceeded supported range.
Stack trace: at uTinyRipper.BundleFi…
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This is great, thanks!
How challenging is it to change the mesh on the SkinnedMeshRenderer? Since this is rigged I'm expecting that's more hassle.
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When I use APKEditor to merge xapk into apk, when run it will have black screen, check logcat, it will have some error
> 08-17 09:44:17.025 E/Unity (18605): Failed to retrieve asset pack: -13: As…
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at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
at uTinyRipper.Converters.Projec…
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VSeeFaceSDK package: `VSF_SDK_v1.13.38c.unitypackage`
Unity Version: `2202.3.17f1`
When installing the VSF SDK console provides the following **info** and **warning** messages.
None of these ar…
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Hi,
As I understand in the Android App Bundle documentation a split is done on the res/drawable-{density} folders.
It would be great to add an option to be able to choose assets to be packaged by s…