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I'm unable to make sense of the Pathing/Astar.cs tie-breaker (i.e. how it chooses between nodes of equal weight). There are some remarks in the comments, but they are fairly vague. In cases like this,…
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Observe: http://prntscr.com/j4v5dq
Setting the basic pathfinder target to the robust coffee and pulsing it.
Result: http://prntscr.com/j4v69q
Intended behavior or bug?
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![beweis](https://user-images.githubusercontent.com/26362862/36021942-a45a06d6-0d87-11e8-907f-f02423d8b39a.png)
Sorry for the bad quality but the program instantly closed after opening it.
I've …
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**Operating system:** Windows7 x64
**Issue description:**
I am having problems using the built-in Astar class for pathfinding in a 4x4 grid. When I use the get_point_path() function, the returne…
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started on multilayer example/experiment, at moment example is quite limited and it's only one way, but concept seems to work fine and seems quite simple to use. Currently only on the openfl experime…
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**Operating system or device, Godot version, GPU Model and driver (if graphics related):**
Any OS, current master (2e89dd19)
**Issue description:**
Doctool outputs a wrong formatting for multilin…
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### Summary
Implement flow and potential field pathfinding. The flowfield should be created by using the potential field.
### Analysis
_Both:_
- Efficient multi agent pathfinding.
- Robust in…
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If tokens are defined in the lexer, but not the grammar, lrpar displays a warning to the user but still attempts to parse the input.
Using lrpar to generate a parse tree from a source program whic…
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This is a problem I've been meaning to tackle for a while. When dwarves are moving from aboveground to underground, they have to pass through a narrow passage to get to their destination. This is a cl…