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Hi. Add a third-person view to Yamagi. Here is the link to the mod. There is source code in the archive. https://www.moddb.com/games/quake-2/downloads/third-person-perspective
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The current script system to create models from height maps in the Sandbox example has only scratched the surface of what can be done with the rendering technique. No need for textures or separate mat…
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Hi, this is an amazing work.
How can I setup the project and start the demos ? I see there is kjEngine Audio module missing, and files not up to date
Thanks
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(Actually not sure if this issue is related to Portal 2)
When using Run Map dialog, both in Expert mode or in Normal mode, the bsp file is correctly compiled but is never copied to the specified lo…
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Hi, @FarazzShaikh ! First off, I'd like to say : BRILLIANT work! Please keep up the GREAT work! I LOVE IT!
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Hello,
Would it be possible to get a terrain system in Xenko?
This has been on the road map for a while and It would be great if we had this in the engine. This would be useful for large scale ope…
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The Oculus browser is in the process of adding support for [Space Warp](https://www.facebook.com/watch/?v=2968524790068355).
TLDR , this is a technology that allows an experience to render at half th…
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Hi @edolstra,
Thanks for this great utility, I'm trying to debug it now but everything seems to work except the render to png (Applied morphs obj look like they should):
![image](https://user-i…
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Hello,
First thnx a lot for your awesome 'SCNTechniqueGlow' example.
I got crash issue on-runtime for some 3D models when I set `.categoryBitMask = 2`. Let me share the log output - maybe you can …
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Hi laverneth,
This shader is VERY NICE, thanks for you great work!
May I ask is any possible to use it in Godot 3 ?