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Similar to the ``IEffect`` interface and the built-in shaders, we could create a set of DirectCompute shaders as well--which is easier done with DirectX Tool Kit for DX12 since all supported feature l…
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I was playing as Gandhi. For some unknown reasons, my game is crashed on Turn 172. I tried to change to strategic view to increase the performance but it didnt work.
I have attached the save file …
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I'm not sure what the protocol is for extension support, but with Nvidia's newest GPUs they have also helped to add ray-tracing extensions to DirectX 12, Vulkan ~~and even OpenGL~~. These three extens…
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Vulkan [sampler descriptor](https://www.khronos.org/registry/vulkan/specs/1.1-extensions/man/html/VkSamplerCreateInfo.html) has this field: `unnormalizedCoordinates`.
The task here is to add it to …
kvark updated
4 years ago
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I've run into an issue compiling for dx12 if I create an empty pipeline layout like this:
`device.create_pipeline_layout(&[],&[])`
I don't need image samplers or uniforms (for the time being), a…
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Concerning an issue with the current wait_for_fences implementation for the ANY case, where a pending fence completion call might infer with following function calls, signalling the wrong event:
> …
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Or more universal api like dx12 ExecuteIndirect .
:)
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CTS test: `cts/webgpu/api/operation/command_buffer/image_copy/cts.https.html?q=webgpu:api,operation,command_buffer,image_copy:undefined_params:*`
```
10 xul.dll!core::panicking::panic() [panickin…
nical updated
4 months ago
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I was integrating https://github.com/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/tree/release-FSR3-3.0.3/sdk, by:
```
FetchContent_Declare(
GIT_REPOSITORY ... .git
SOURCE_SUBDIR sdk
```
Hope…
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When statically compiling FSR 2.0 and linking an application with support for both renderers, the function `fsr2GetPermutationBlobByIndex` of the Vulkan backend gets overridden by the DirectX 12 versi…