-
Unity's recommended way to create the tiles is to import a png and then slice it to create a sprite set. The slicer can skip fully transparent tiles and that seems to the the reasonable thing to do wh…
-
```
What steps will reproduce the problem?
1. I have 95 tiles in the project. The first tile and sometimes the
second will display the adjacent tile numbers, but as I move to the third
tile the adj…
-
### Tested versions
- v4.2.1.stable.official [b09f793f5]
- v4.3.dev2.official [352434668]
### System information
Godot v4.3.dev2 - Windows 10.0.19045 - Vulkan (Forward+ & Mobile) - dedicated NVIDI…
-
**Tiles**
I'd like to suggest an additional unit of plotting, to add to the drawing/pen/pen-group. The hierarchy would look something like…
![image](https://user-images.githubusercontent.com/1042559…
-
Exporting to PNG often seems to choose a larger bounding box than necessary, so that there's a lot of unwanted blank space on some sides of the drawing.
Maybe it includes all tiles that have ever b…
-
Great tool to create tiles! I have an issue though, when I export the customized start menu layout and import it in other user profiles, all the custom tiles appear empty. The procedure I am talking …
-
Tiles are separated by Z axis. And is sorted by draw order. The problem is there are parts that will draw over something else. Though is this bad? I'm thinking it might be fine because You cannot see …
-
UI design and main goals of the tilemap feature:
- [x] Everything related to tilemaps must be hidden until we create a new tilemap layer using a new *Layer > New Tilemap Layer* menu option (in this…
dacap updated
1 month ago
-
As a user I would like to have the ability to modify tilemap layers in phaser editor 2d.
I'd like to have the ability to edit tilemap layers, as well as tilesets in phaser editor and have phaser ed…
-
```
What steps will reproduce the problem?
1. I have 95 tiles in the project. The first tile and sometimes the
second will display the adjacent tile numbers, but as I move to the third
tile the adj…