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[model](https://sketchfab.com/3d-models/mechanical-shark-3b6f8f0a800544e291cd4172c7250147)
should be like
![image](https://user-images.githubusercontent.com/748320/79183735-e8fd1f00-7e44-11e…
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In 51b3fa93dd215a0f55220c480e59d3e6049ea757 a change was added to correct for blender's scale factor.
This change does not scale animation data, causing any rigged model to look rather... magical. …
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_(using haxe 4.0.0-rc.2+77068e10c, heaps: [1.6.1], tried HL and JS target)_
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I'm having some issues with Colliders not working for any FBX model I try to use.
I made a gif that shows the…
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```
hi guys,
is here any way to export the champ with all animations included ?
```
Original issue reported on code.google.com by `yavuzgu...@gmail.com` on 4 Feb 2015 at 6:51
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```
hi guys,
is here any way to export the champ with all animations included ?
```
Original issue reported on code.google.com by `yavuzgu...@gmail.com` on 4 Feb 2015 at 6:51
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Hi Vi
Hope you're well.
Thanks again for the 'exit_on_specific_byte' function you develop for my previous use case in order to escape interractive session when the terminal is in raw mode.
Toda…
nbanb updated
4 months ago
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**Describe the bug**
the FBX file is exported from DAZ 3D.
Crash at
`Document::ReadConnections()
{
...
const std::string& type = ParseTokenAsString(GetRequiredToken(el,0));
...
}
`
the t…
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# Model Issues with FBX
``` csharp
public class Game1 : Game
{
Model myModel;
GraphicsDeviceManager graphics;
SpriteBatch spriteBatch;
Vector3 modelPosition = …
ghost updated
4 years ago
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Is there any possibility of adding support for exporter in fbx? Nifskope is unique able to read my nifs perfectly with the animations.
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This causes the following issues on FBX export:
- Wrong time mode on animations
- Errors with scaling
Overall would be good if we could make ./assimp when it reads and FBX file able to export tha…