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After messing around with the gltf spec and various engines, I feel there are quite a few cases with the current specification that make it extremely difficult for most importers to handle with their …
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### Description
FBX's seem to be coming in on rotated axis compared to previous behaviour
- This is happening in: staging
- This requires a hotfix to production: ideally fixed in 4.19.3
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Dear KTK,
I noticed by default `ktk.Player()` creates the plots in a right handed co-ordinate system with Y-up as default. However, currently there are only options available to change the Up direc…
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how can i export the fbx ?
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Hello. I was trying to make it work in blender and I was able to do it.
Wanted to share the code with you all.
To make it work I had to add these lines of code in the `demo.py` file that is in the…
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**Release Type**: master
**Version**: Github
**Describe the bug**
After doing some testing with the model importer changes I was testing different models online to see if they all imported corr…
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![](https://cloud.githubusercontent.com/assets/2152766/26406014/ebfae1fc-408e-11e7-8755-fb4a0d8e307f.gif)
### Goal
Enable publish and load of asset combinations.
This should produce a rendere…
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### Describe the bug
When exporting models I usually name my LODs in blender as model_lod0, model_lod1 etc so that once I import it into s&box they are automatically set up in ModelDoc.
This seems…
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> yeah, looking at let's say a primitive, you'd have GameItem23.fbx and GameItem23.json, where the json doesn't contain the mesh data. same for images and sounds. basically keep the meta in text and …
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From yesterday's latest updates max crashes while you are testing in your example project (you stop with the horse) sometimes fish.lua errors etc. come up on their own
![Screenshot 2024-03-27 202044]…