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.vox files generated by MeshToVox seem to have these horizontal bands of voxels which should not be there. I tried converting with different file formats. Images of the converted models:
.fbx conve…
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Thanks for such an excellent library!
Since three provides a way to load gltf files (among other formats), could it also be possible to save/export objects/scenes to those formats as well? I want …
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The model loader only supports obj files when initiating a paint project. GLTF is an open source format that supports PBR by default. I have used it for my own engine to some success, it would be ni…
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# GLTF High Level Overview
GLTF stands for Graphics Library Transmission Format, and is an industry standard file format for representing 3D scenes developed by the Khronos Group (known for OpenGL, V…
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### Godot version
4.1.1
### System information
Godot v4.1.1.stable.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce MX110 (NVIDIA; 31.0.15.3742) - Intel(R) Core(TM) i5-8250U…
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Any opinion about future of pinedit ? @sergiomb2 ?
I wish we could use GLTF format for editing tables:
https://www.khronos.org/blog/editing-gltf-possibilities-challenges-and-insight-from-ux3d
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Hello people ! I'm trying to convert my assets using COLLADA2GLTF and I'm being more or less successful. In the rest pose the collada and gltf models seem identical. But during the animations i got se…
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![image](https://user-images.githubusercontent.com/68985954/218831611-203fe711-426d-4491-bc97-068dc5e045a4.png)
![image](https://user-images.githubusercontent.com/68985954/218832916-cb2973e8-a125-4bb…
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**Describe the bug**
glTF 2.0 importer can abort Importer::ReadFile() early, failing to import supported formats.
**To Reproduce**
A call to Importer::ReadFile() is made. In this function is the …
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**Describe the bug**
Processing the attached GLB first with `sparse` and then with `draco` produces a mesh that references a joint (accessor) that doesnt exist
**To Reproduce**
Steps to reproduce…