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**Describe the issue**
Currently with the dynamic screen resolution it's impossible to build a level in which enemies trigger at a certain time.
This makes designing good levels really difficult.
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# Introduction
I played this gamemode a lot as a kid and found it an absolute joy to play this again with friends for the past few days. We've been playing this quite a lot. Apologies if this is quit…
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The output is 64kB but an everdrive expects 32kB
Example save file if one is needed: [Pokemon_Prism.srm.zip](https://github.com/euan-forrester/save-file-converter/files/14228421/Pokemon_Prism.srm.z…
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# Scene-Tree Meta Elements
> Proposals aiming to help organize nodes without worrying too much *(also you can direcly jump to the **PROPOSALS** section )*
# PREAMBLE
Hello everyone 👋! Sorry if my…
TCLNA updated
6 months ago
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# Mario Enemies Student | Teacher 2.0
Goomba addition to GameLevels project
[https://nighthawkcoders.github.io/teacher_portfolio/2023/12/05/CSSE-student-enemy_lesson.html](https://nighthawkcoders.gi…
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Destroy when player jumps on head, etc.
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This may deconfuse the Goomba mvmt
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So I dev for a friend's server that has an achievements addon. Recently added were achievements for getting kills with specific weapons. The hook that handles this is below, the important parts are th…
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I feel like this one might be a bit decisive... as I know some really do not like the voices... *but* I grew up playing Super Mario All Stars on SNES, and then eventually the Super Mario Advance games…