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### Which component should be improved?
Other
### Describe your suggestion
I think a photo mode of some kind for taking screenshots could be a good. It can be used by mappers so they can easi…
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Proposal: would remove current penalties for having 1 Str, Fort, Cha, Int, and/or Dex and modify the calculation of secondary stats to discourage min-maxing.
Secondary stats would be calculated as th…
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_MMU_CUT_TIP does not perform retraction now.
The cutting process worked but I cannot hear the extruder working, lead to "Unload sequence failed: No encoder movement"
This happens after I updated th…
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Networked dynamic physics objects.
I see two approaches.
### 1. P2P Object Ownership
This is the approach that I believe VRChat uses. When someone grabs an object they become the owner of the object…
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It seems that the random map generation algorithm has a predilection of placing two or more similar objects (building sites, ore mines) next to each other, in a way they'd probably never be placed on …
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# **Description**
**Task:** Player movement(#3).
**Feature:** [How player would move in the game](#3)
The purpose of this task is to be able to allow the player to make movements in the game. Th…
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# Feature Request
## Description of Problem:
Below image is from @rocketstack-matt shared at the London on-site accelerator
![Screenshot 2023-11-03 at 11 12 12](https://github.com/finos/devops-au…
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Original text below quoted. As part of this issue, I found that using an f(t) based calculation of velocity and heading, while possible, it was kind of difficult to take into account initial velocity,…
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Pretty sure Arlith and I talked about this a couple of years ago. But since this was specifically mentioned and ruled on by CGL I'd post the notes:
http://bg.battletech.com/forums/index.php?topic=…
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As discussed last time, it seems that it would be useful to capture the information at which time period a particular entity was available in history in many use cases. For instance, the removal or mo…