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### Description
When transmissive materials are set to `DoubleSided` the transmissive objects are rendered in two passes (see: https://github.com/mrdoob/three.js/pull/25502). The back side of the tra…
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### What happened?
Without shaders the water flickers ( ref video https://youtu.be/Ra3iLBlx93Q )
With shaders the shader on the water seems to be badly bugged where it effects are partially not a…
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I have Oculus Rift and Vive Trackers working together. When I use this playspace mover, my upper body moves as expected (Rift & Touch), but my lower body gets left behind (Vive Trackers stay with the …
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Not sure where else ta ask that, but is there a plan to create an APK version that can be loaded on Oculus Quest hardware? The base game has some issues that I'm not crazy, and is, of course, propriet…
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Yes, it will happen... Most tablets (Phones? Mini-tablets?) have some form of HDMI output which will require an adaptor to DVI, but this won't have any effect on signal quality.
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Just tested the WebVR demo with Oculus Go 32GB and the image was extremely low resolution. Is this isolated to Oculus browser or do I need to force the stage dimensions somehow?
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Seeing as I now have an Oculus Rift, adding support for it in ViziCities is inevitable. Basic integration should include changing the render output to a stereographic view, and changing the camera ori…
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I believe it may be possible to add Oculus SDK support which would fix the issue where in some games on the Oculus Rift you cannot see OVRdrop.
Looking into it soon - I only just got a Rift today s…
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Please post reports of Oculus Rift + OVRdrop compatibility here.
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Hi,
Coming from my original question: https://github.com/ValveSoftware/steamvr_unity_plugin/issues/56
I would like to ask you if there is any way to change the HDR Mode to R11G11B10 in the OpenVR …