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omcfadde
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dante
idTech4 OpenGL ES2.0 | #dante (irc.freenode.net)
http://omcfadde.blogspot.fi
GNU General Public License v3.0
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Omcfadde still alive?
#48
clort81
opened
3 years ago
1
RenderShaderPasses and FillDepthBuffer performance improvement
#47
Metzelmaennchen
opened
9 years ago
0
RenderShaderPasses and FillDepthBuffer performance improvement
#46
Metzelmaennchen
closed
9 years ago
0
Port GPU Skinning?
#45
nbohr1more
opened
10 years ago
0
x64: Strange graphic issues
#44
myself600
opened
11 years ago
0
Sys_Error: couldn't find game dynamic library?
#43
lyons88
opened
11 years ago
3
Couldn't find Game dymatic library.
#42
lyons88
opened
11 years ago
0
Fixes and moving to compile with LLVM
#41
abergmeier
opened
12 years ago
0
renderer: remove GL_ARB_shading_language_100 extension check on ES2.0 context.
#40
omcfadde
opened
12 years ago
0
problem running with OpenGL
#39
ridowan007
closed
12 years ago
2
Windows master/glsl branches code compilation errors
#38
bryansee
closed
12 years ago
2
Column-major matrices should be used throughout the renderer.
#37
omcfadde
closed
12 years ago
0
Removed remaining 'ifdef's from deprecated platforms.
#36
omcfadde
opened
12 years ago
1
Data error
#35
havlenapetr
closed
12 years ago
2
can't link gl2progs
#34
havlenapetr
closed
12 years ago
4
Possible Look Fixes
#33
thommoboy
opened
12 years ago
3
Android movement support.
#32
thommoboy
opened
12 years ago
4
dante.mobi Site Down?
#31
thommoboy
closed
12 years ago
3
RB_LoadShaderTextureMatrix() matrix transposition is incorrect.
#30
omcfadde
closed
12 years ago
2
Save Data fails on load.
#29
kphillisjr
opened
12 years ago
7
Doom3's default DoomConfig.cfg crashes Dante
#28
kujeger
closed
12 years ago
0
Compilation error on ARM/Linux
#27
Pix13
closed
12 years ago
8
Es2
#26
kphillisjr
opened
12 years ago
3
RoQ video decoding is broken on ARM builds (debug and release)
#25
omcfadde
opened
12 years ago
0
Keep screen always on when running game on Android
#24
kkszysiu
closed
12 years ago
3
Keep screen always on when running game on Android
#23
kkszysiu
closed
12 years ago
0
Oculus Rift Support...
#22
omcfadde
opened
12 years ago
2
Android: Renderer performance is seriously lacking.
#21
omcfadde
opened
12 years ago
2
Android: Missing OpenAL/SL audio support.
#20
omcfadde
opened
12 years ago
2
Regression of the rendering of character eyes.
#19
omcfadde
closed
12 years ago
0
Network based remote console for embedded devices.
#18
omcfadde
opened
12 years ago
1
android (PowerVR GPU)
#17
havlenapetr
closed
12 years ago
4
implement OpenGL api using the EGL interface
#16
kphillisjr
opened
12 years ago
6
Dante SVG logo
#15
omcfadde
opened
12 years ago
7
Weapon muzzle flashes are distorted due to missing texture matrix transformation.
#14
omcfadde
closed
12 years ago
0
Support switchable EGL and X11 OpenGL implementations
#13
omcfadde
closed
12 years ago
1
Support for optimized SIMD backends on POSIX systems
#12
omcfadde
opened
12 years ago
1
Replace sound backends with OpenAL
#11
omcfadde
opened
12 years ago
2
Support switching between Blinn-Phong and Phong shading models
#10
omcfadde
closed
12 years ago
1
Stage texgen is unimplemented on the ES2 branch
#9
omcfadde
opened
12 years ago
0
Stage texture matrices are unused by GLSL shaders
#8
omcfadde
closed
12 years ago
1
Add support for GLSL based "program" statements in material shaders
#7
omcfadde
opened
12 years ago
1
Add support for Android tablet devices
#6
omcfadde
closed
12 years ago
57
Replace SCons with the GNU build system
#5
omcfadde
opened
12 years ago
0
Remove #ifdef blocks on ES2 branch
#4
omcfadde
opened
12 years ago
0
Add support for ETC texture compression
#3
omcfadde
opened
12 years ago
2
Remove support for non-POSIX compliant platforms
#2
omcfadde
closed
12 years ago
3
Demo support is broken on x86_64
#1
omcfadde
closed
12 years ago
0