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When drawing with a thick square brush, there are sometimes what seems to be lines drawn which looks wrong:
![thick-brush-bug](https://user-images.githubusercontent.com/6002340/49171624-31df3100-f3…
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**Describe the bug**
Adaptive icons often have white edges that are at most a few pixels wide.
![image](https://user-images.githubusercontent.com/28251020/95227673-028f8a00-081c-11eb-86cb-c9b3b9919…
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**This is Part 4, I am splitting issues to reduce loading times and avoid github collapsing messages.**
**Browse all threads and find latest one to post to using the [gallery](https://github.com/oc…
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Currently we have two kinds of explosions:
- The regular ones, based on sprites (?)
- The procedural ones from cannonballs
I propose that we go over to using the ones from cannonballs, created …
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Maybe add some "real-world" WPF applications?
Curated list of the wpf examples from [this](https://twitter.com/LyalinDotCom/status/1490829765107871745) Tritter thread. Some of the examples are nice…
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**This is Part 3, I am splitting issues to reduce loading times and avoid github collapsing messages.**
**Browse all threads and find latest one to post to using the [gallery](https://github.com/oc…
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**Describe the project you are working on:**
Simple 2D game with character animations.
**Describe the problem or limitation you are having in your project:**
I'm using AnimatedSprite for anim…
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Currently how window screen is scaled is it fits the game screen into the window while preserving aspect ratio. This works for most games and if you don't want black bars you can always set the screen…
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#### Most appropriate sub-area of p5.js?
- [ ] Accessibility (Web Accessibility)
- [ ] Build tools and processes
- [x] Color
- [x] Core/Environment/Rendering
- [ ] Data
- [ ] DOM
- [ ] Events…
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Layer bounding box shows most of the time when other tools are selected--it should only show when the move tool is selected for the current layer.
![image](https://user-images.githubusercontent.com…