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Some suggestions on Slack:
1. @frang: Remove repetitions in input names (left: current; right: suggested):
![as_standard_surface](https://user-images.githubusercontent.com/321290/37246940-1d1120…
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Hey—I'm very new to HDRP & custom passes, this repo has been a godsend. Thanks so much for putting it together.
I'm using your FPS foreground pass to handle rendering both 3D meshes and 2D UI eleme…
gewl updated
7 months ago
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### Godot version
v3.4.4.stable.official [419e713a2]
### System information
Windows 10, GLES3, NVIDIA GeForce GTX 1060 6GB
### Issue description
There seems to be a rendering issue with SpatialMa…
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Using ImpersonateChrome instead works fine.
```go
package main
import (
"fmt"
"log"
"github.com/imroc/req/v3"
)
func main(){
client := req.C().ImpersonateFirefox()…
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Requires rendering a cubemap from the objects PoV. Will be pretty much the same for both reflection & refraction.
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The material properties code really needs to be redone
The properties should be reworked to include the following values:
Density
Refractive index
Roughness
Absorption
This will be updated a…
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```
split the moon in two or more vertical stripes, for each aquire the refraction
corrected height and scale the v-component in the moons fragment shader by
linear interpolation within the stripes.…
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**Description**
A handful of NaNs were produced using the following mesh with large numbers of computational ions when ions initially at the top of the mesh hit the bottom of the first trench:
```…
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I think we should have a bitflagged cvar that allows players to toggle certain client side effects in our mod code that doesn't require using `cg_renderToTextureFX 0` to shut off all of them at once.
…
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