-
See `FillSpread`
![image](https://github.com/user-attachments/assets/a0fa3608-116d-47b6-8cee-294d58ca01b9)
see also: https://github.com/thorvg/thorvg/pull/2528
-
Some of the surfaces are drawn in an incorrect order in relation to the window:
![unvanquished_2024-04-13_104758_000](https://github.com/DaemonEngine/Daemon/assets/10687142/e167f79b-060a-4b22-8014-da…
-
# Version
1. SketchUp 2024
2. Windows (Probably mac too)
# Description
When the "new graphics engine" is being used, face-me component transforms are not updated after camera view change. This i…
-
- Configuration header:
```
diagram:
engine:
plantuml:
mime-types:
application/pdf: false
image/png: true
```
- Command: `pandoc -L $PATH_OF_DIAGRAM -o summary.pdf…
-
When the player hits the wall in the magic food game mode, and there is an active magic food, sometimes the game can crash. A segmentation fault occurs when the component initialization called.
The…
-
I am using the code of OccNerf, and got error as follows:
```
figure = mlab.figure(size=(render_w, render_w/16*9), bgcolor=(1, 1, 1))
File "/opt/conda/lib/python3.8/site-packages/mayavi/tools/…
-
(dreamerv3) xkq@xkq-Legion:~/Documents/dreamerv3_torch$ python3 dreamer.py --configs dmc_vision --task dmc_walker_walk --logdir ./logdir/dmc_walker_walk
Logdir logdir/dmc_walker_walk
Create envs.
…
-
As it stands, there is no way to adequately visualize a deformable body in sim with a camera sensor.
There is currently an internal implementation of a `DeformableCamera` that I've written which vi…
-
### Bug description
When using the `engine: julia` the figures do not render as anticipated (they are very large and take up the whole page). In this MWE and attached PDF, see how the second chapte…
-
From the Rails way of doing things writing props in controllers feels a little out of place, Consider [this example from PingCRM](https://github.com/ledermann/pingcrm/blob/master/app/controllers/conta…