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Will it be possible in the future to use WebGL2, i.e., GLSL 3.0+ in ShaderFrog?
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It is possible to enable standard webgl construct 2 effects for this plugin.
Spine plugin for construct 3 has these affects
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It would be nice to have filters: sepia, blur, shadow... Like in pixijs
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# webGL ebooks
https://bookauthority.org/books/best-webgl-ebooks
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Hi there!
IT IS AWESOME!!!!!!! Finally there is some imgui wrapper that is 100% automatic ;-)
What should be done to support WebGl? for now, the build output looks as follows:
```console
[exampl…
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Running in the browser produces following error
```
DllNotFoundException: Unable to load DLL 'cimgui'. Tried the load the following dynamic libraries:
```
Also, there is an error after build
```…
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On `charcontrol:1`
Also on CharControl:
```
>127 [.WebGL-0x138896200]GL ERROR :GL_INVALID_OPERATION : glBindTexture: texture bound to more than 1 target.
>128 [.WebGL-0x138896200]GL ERROR :GL_INVALID…
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Hi!
Thanks for implementing the bridge, it looks like it will really help us. We're currently facing a problem integrating it in our solution though. We cannot server our client in `wwwroot` like in …
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* Currently, the `System.Net` namespace doesn't allow code to be compiled and run on the browser as a sandbox.
* Read [Direct Socket Access](https://docs.unity3d.com/2019.3/Documentation/Manual/webgl-…
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It appears from the source code that the WebGL drawer does not support the tile-drawn / tile-drawing events:
https://github.com/openseadragon/openseadragon/blob/master/src/webgldrawer.js#L102
The …