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rather than having to manually flip the gfx.vr.mirror-textures flag
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##### Description:
When using the polyfill in Chrome on an Essential PH-1 phone (with webvr flag disabled) it doesn't find a match in the device db JSON file for that device.
1/ It would be awes…
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Hi,
I followed the steps from https://github.com/OSVR/OSVR-Docs/blob/master/Integrating-Game-Engines/WebVR/webvr.md,
I could open secvrity, I see HMD rotation in FF (main screen, not in HMD extended …
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Support for webVR via aframe.io.
Sling models:
* Scene
* Stage
* Controls
* Textures
* Primitives
Fragments:
* Layout
* Head
* Footer
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Hi, Great job!!
I cannot view Webvr html page, ex. aframe.io
Is there a way? maybe with:
import org.mozilla.geckoview.GeckoVRManager;
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##### Description:
http://immersive-web.github.io/webvr-polyfill/examples/ experiences arbitrary glitches on android chrome, but it renders fine on android firefox.
Example frame before glitch:
…
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Arturo ([Unboring](https://unboring.net)) wrote an [awesome blog post about Progressive Enhancement + WebVR](https://unboring.net/workflows/progressive-enhancement/). I asked Arturo for permission to …
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Excellent news is that Canary now implements WebVR. You need to enable the appropriate flags for WebVR and also for OpenVR.
https://www.google.co.uk/chrome/browser/canary.html
Many of you may h…
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Please share your Contribution of April . You can add blog posts of open source events your attended, organised, share about the add-ons created, rust lib written, strings localised, webvr screen crea…
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I was having problems getting into proper fullscreen mode. I narrowed it down to this function in _webvr-manager.js_:
```
WebVRManager.prototype.requestFullscreen_ = function() {
//vtvar canvas = …