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### Validation
- [X] I've read the [FAQ](https://github.com/xenia-canary/xenia-canary/wiki/FAQ).
- [X] The Xenia build used is from a canary branch. (not MLBS/AlexVS/master/pull requests, etc)
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We should only have one sprite of Dark Priest and just change the player color on it using Phaser game engine.
This will avoid a lot of duplicated work on the 2D version of the game, like having to…
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### Problem Description
The current terrain simulation systems do not provide a sufficiently realistic, scalable, and dynamic response to both player interactions and environmental phenomena in 2D …
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Let's say I have several characters made in Rive and I want to use each one separately in a scene. It turns out I have to render each one into a texture and draw it on a quad. This seems somehow not v…
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# Checklists in my CSSE classes | CSSE BLOG
Class of 2025
[http://localhost:4100/Lara_2025/navigation/checklist.html](http://localhost:4100/Lara_2025/navigation/checklist.html)
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Currently the Stride runtime UI supports depth and thickness in the UI. This is a very cool feature when making world space UI. However part of this is the ability to make elements with depth/thicknes…
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ghost updated
3 weeks ago
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Actually 2D game development is not the main goal of FlaxEditor, but with some effort we can greatly improve the "Flax"ibility of the editor in this direction.
For now, the easiest way to create 2D…
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### Godot version
4.0.3
### System information
Windows 10 - Godot v4.0.3.stable - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1070 (Game Ready Version 528.49) - Intel Core i7-7700K CPU @ 4.20G…
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USer request from ticket : Ticket #184588
Feature Type: feat_addition_ingame
Description: Hello!
It would be cool to add box 2d physics update control.
for example functions like:
physics_world_au…