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## What problem does this solve or what need does it fill?
Currently transparency is handled by splitting entities into two groups and rendering them in sorted order:
* opaque entities (`Visible::…
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# How would you like the feature to work?
Another in the series of BOM-related feature requests, enhancing the viewer to usability on a par with the current user experience via HUDs
In-viewer alph…
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Hi,
First congratulations for GPUImage. I have a question, i would like to simulate a video with alpha channel, so i'm trying to use two H.264 videos : one with RGB and another with alpha information…
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_From @jhelmsie on March 8, 2016 8:23_
I'm inspired by your development of Natron and the access you are giving the world to quality compositing tools. Congratulations!
I'm contacting you to propos…
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### Describe the project you are working on
[Spine Runtime for Godot](https://github.com/EsotericSoftware/spine-runtimes/tree/4.2-beta/spine-godot/spine_godot), which is a proprietary, source avail…
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Recently converted a site from Imgix to AWS Sharp using this handler and just noticed that the watermarks I have defined in my transform params are not working on the AWS transformed image versions.
…
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```
Parts of axes that are not visible (e.g. those scrolled out of a viewport) are
not drawn properly when they become visible. Instead, they appear black or
have information from another part of t…
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```
Parts of axes that are not visible (e.g. those scrolled out of a viewport) are
not drawn properly when they become visible. Instead, they appear black or
have information from another part of t…
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Hey I wanted to more formally discuss compositing / blending this now that I've got some handles on Lygia.
- Ive got a branch that introduces Porter Duff compositing operators (Metal only for now).…
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### Godot version
4.2 beta 1
### System information
Windows 11 - Vulkan - Nvidia RTX 4070 - intel i5 13600KF
### Issue description
When FSR2.2 is enabled the glow on reflections has som…