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1.18.2 In module version 5.5.1, the fuse cannot explode at the correct distance, for example, I set the detonation distance of the proximity fuse to 5, 6, 9 tiles and other tiles and load the grenade …
CCTWT updated
1 month ago
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### Prerequisites and Pre-Issue Checklist
- [X] I'm reporting the issue to the correct repository:
- [MegaMek](https://github.com/MegaMek/megamek/issues)
- [MegaMekLab](https://github.com/MegaMek/meg…
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**Describe the bug**
Datasheet says '**two** hull mounted heavy bolters or two kratos lascannon or two kratos autocannon'
but this is not reflected in the data, which only has one of those weapons…
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Hi, my bubbles shows Userland is disabled, does that implies all the issue is coming from native nodejs?
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Having assembled the longest autocannon, I wasn't satisfied with its accuracy. I would also like to increase the damage, but I didn't find any options in the settings.
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I am developing the server with your wonderful mod and recently discovered that projectiles completely ignore chunk protection despite the flags that should prevent that (explosions are blocked with n…
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@mattmarcello to fill in details
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### What problem does this feature solve?
ServerCacheKey is useful feature for large projects with SSR. Will it be added to @vue/server-renderer?
### What does the proposed API look like?
https:/…
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### Bug description
When using prisma for some queries we see rss memory usage vastly exceeding the size of our heap usage and this memory is not freed.
The two spikes you can see at the s…
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keys from fluff like deployment, history, and capabilities are showing up as right leg slots 13 or 14. attached list of mechs that have this issue from megamek.
[right leg.txt](https://github.com/use…