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I'd love to be able to rig and animate the screens in vehicles. I imagine it might be possible by using the inkatlas as a UV map and importing each widget as a plane. Not sure how the animations are c…
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I have properly named everything but when I am pressing generate, then the rig is not generating and this error is popping.
Screenshot: https://github.com/digicreatures/rigacar/assets/145567919/36cb8…
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Thanks for all of the amazing work on Depthai applications! I'm trying to use my OAK-D Pro to make animated skeletons that I can use to animate characters but I haven't been able to figure out a way t…
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(I'm new into modding, sorry if the issue is actually me, lmao)
I tried to import a .onim file into another model for gtaiv (a random pedestrian [.smd file]) and I got this message in the Blender Log…
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Hi,
I don't know what I am doing wrong, I cannot get 'Collision Group Mask' to ignore some rigid bodies.
These breasts/ oppai (collision group 2) will still collide with the arms/hands (collisio…
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So I walked through the human pose labeling that was found in the [repo](https://github.com/Unity-Technologies/com.unity.perception/blob/main/com.unity.perception/Documentation~/HPTutorial/TUTORIAL.md…
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New (low poly) 3d character: "Dad Bot"
* Dad Bot evaluates dad jokes
* Dad Bot has a mustache and a beer belly
* Dad Bot is wearing a soft knit oversized sweater that says `Dad Bot`
* Dad Bot has …
kfarr updated
6 months ago
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### Check against existing requests
- [X] I have checked existing feature requests, and my idea is different
### Describe the context
"mob_skip_prep" "make_real" are defined in the
[mcprep data u…
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[Feb 10. 2015]
The one thing I really cant model is characters. While its not at the top of the list right now, its definitely a weak spot, since they will need complex animations.
[Feb 12. 2015]
Fo…
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My overgrowth data directory has an unused subfolder called `Blend files` with 3 files in it:
- female_cat_rig.blend
- female_dog_rig.blend
- new_male_rat_rig.blend
However `release.xml` only l…