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### User Experience
Currently all `Darkness Source` lights have the properties of a _magical_ field of darkness, that fully blocks normal token vision from both outside and within.
While this is a…
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Darkness and light seems to be lagging one room behind somehow.
Blizzard Pass room 7, "Wide dark passage", south of the room you enter through the cracked window, is supposed to be dark, and is in …
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I don't know if this is the right place but, you should add a cvar to disable the darkness effect and t's to be able to move when cts are hunting them. Or atleast tell me where I can disable this in t…
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No need to rewrite the whole thing but it seens to be a bug that LRPS2 shares with the current version of [#6156](https://github.com/PCSX2/pcsx2/issues/6156).
Is there any workaround know that can …
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Which camera feeds will be used? What criteria should it meet?
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### Details
Add a hook lua code for getting the darkness
also a player:IsInDarkness hook too!
hook.Add("Darkness", "Lua", function(ply,light,darkness)
if light then print("we're in the the li…
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## Description
When mocking an interface that contains multiple methods with similar signatures using Moq, an exception is thrown during proxy generation. This issue arises because the proxy generato…
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# Compatibility Report
- Name of the game with compatibility issues: Age of Darkness: Last Stand
- Steam AppID of the game: 1426450
## System Information
- GPU: RTX3060Ti
- Driver/LLVM version:…
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I'm using mupen64plus fz android version. Playing Castlevania Legacy of Darkness with custom settings with 1x native resolution the Overscan Border flickers
![Screenshot_2019-05-26-18-37-07](https://…