-
```
On quite a few levels I play where the path between me and the enemy is clear,
I barely have time to build past the library before the enemy is tunneling
towards my dungeon. Some levels when i s…
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We recently added the feature that when playing in another language, you can hover over a piece of code to see a translation of what it does. This still lets you code in English, but if you don't know…
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In original DK teleporting units was checking reachability of place where they teleport, but in KeeperFX some units can teleport in unreachable places:
1. Behind closed door(as example enemy vampire t…
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```
Start the attached testmap in r1813. Notice blue refuses to mine gold at all
and will go broke even though his base is surrounded by gold.
Behavior is related somehow to map layout. This map beh…
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Originally reported on Google Code with ID 604
```
Start the attached testmap in r1813. Notice blue refuses to mine gold at all and will
go broke even though his base is surrounded by gold.
Behavior…
-
```
Start the attached testmap in r1813. Notice blue refuses to mine gold at all
and will go broke even though his base is surrounded by gold.
Behavior is related somehow to map layout. This map beh…
-
Originally reported on Google Code with ID 643
```
On quite a few levels I play where the path between me and the enemy is clear, I barely
have time to build past the library before the enemy is tunn…
-
```
What steps will reproduce the problem?
(please provide as much detail as possible)
1. At start of the level 16: Tulipscent; a message with the "I" green icon
appear saying (in spanish) "the avata…
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```
On quite a few levels I play where the path between me and the enemy is clear,
I barely have time to build past the library before the enemy is tunneling
towards my dungeon. Some levels when i s…
-
Tried a multiplayer game with one friend without any computers, at one point it crashed and computer player took over. See attached image for the error my friend got on his screen.
![dungeon keeper er…