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Hi there!
great job optimizing this great 3do doom!
i've tested this in retroarch/opera kernel, with 50mhz oc, and i aproached 37~60fps with 1VLB frame max. it looks great.
but, can be plausi…
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Please have a look at the attached screenshot. As you can see the game only runs at 42 fps. The game has very easy graphics and any video card from the last 5 years should run this little amount of gr…
T3rm1 updated
2 years ago
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Day of Defeat 1.3 - goldsource engine - The game is calculating different wall penetration values depending on if the user is playing on a local, windows, or linux based server. The video below shows …
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**Godot version:**
Godot Engine 3.1.1
**OS/device including version:**
Windows 7 x64bit
8 GB Ram
GTX 980
**Issue description:**
Godot Editor can't handle complex level
as you can see in …
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I have debugged my performance problems on my Vega 64.
Before, I used to get around 48 FPS in the demo when facing the range and with `Engine.target_fps` commented out.
Turning off the GIProbe did…
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I followed the Yolov7 tutorial [here](https://github.com/NVIDIA-AI-IOT/yolo_deepstream/tree/main/deepstream_yolo).
Exported the onnx from the official pt file. Adjusted the paths in the config fil…
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### Description
Hi, I am trying to run pose_camera.py with a USB camera and it is crashing at variable times (sometimes it takes 10 minutes and sometimes it takes 10seconds). The only thing I've ch…
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Hello all and thank you for keeping this game up to date. Since my latest hardware upgrade, I noted that Unreal Gold has become choppy and unplayable. I have the same issue with both 226 and 227k11 ve…
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set ur game up for webgl to load it up in chrome dat would be dop asf,
im a javascript programer, i made an fps game with physics etc raw code without using any engine in webgl
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can you check if there is any thing that can be improved on declassified since besides killzone it is the other biggest online game on ps vita that still have player base.
and about helping you could…