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Call of Duty: Ghosts has a weird problem, now I even know why so here I am, I'm reporting this issue here since DXVK is the wrapper and there are a lot of hacks for problematic games.
When loading …
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I've been experimenting with VR (thanks to the fix generously provided by @skaale here: https://x.com/DSkaale/status/1712462036146553120?s=20 )
and it works brilliantly.
I tried using the "sort…
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### Describe the project you are working on
Retro FPS with lots of enemies active at once.
### Describe the problem or limitation you are having in your project
Updating 100+ enemies every ph…
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The muzzle flash lighting from chain gun or machine gun doesnt render correctly without v sync and framerates above capped 72 fps or so, q2pro had the same issue i got them to fix it, so this fix can …
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##### Minetest version
```
Minetest 5.4.0-dev-f85e9ab92 (Linux)
```
##### OS / Hardware
Operating system: Fedora 33
CPU: Intel Core i7-6700K @ 4.4 GHz
##### Summary
This bug can …
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### Zig Version
0.10.0-dev.1318+84f96779c
### Steps to Reproduce
Create a file with the following content:
```zig
const std = @import("std");
pub fn main() !void {
var t = try std.tim…
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#### Most appropriate sub-area of p5.js?
- [ ] Accessibility (Web Accessibility)
- [ ] Build tools and processes
- [ ] Color
- [x] Core/Environment/Rendering
- [ ] Data
- [ ] DOM
- [ ] Events…
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It can be really useful to speed through a video while intently watching, and then pause right when something of interest happens. When I do this with high framerate (240 FPS -- 8x), shortly after, it…
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I have trouble with both jitter fixes. The CapFPS option doesn't really work. 2D menus stick to 40 fps instead of 30 and many 3D scenes, such as the carussel intro in the beginning are using much high…
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**Godot version:** 3.1.1 mono (64 bit)
**Issue description:**
When using the gridmap to render thousands of cells (100.000 cells, 100 different more complex meshes), the framerate drops signif…