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It seems Gmod's VVIS completely ignore "-radius_override" parameter or env_fog_controller's "Far Z Clip Plane (farz)" line. I used that parameter in another SDK to compile large maps by sacrificing r…
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What the function does: Adds a phoneme file from the source engine and other mounted games to make lipsync work for other models.
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Using ropes on players will eventually crash the game after removing the rope and roping again. Solution is to not add the player entity to a phys_constraint_system when roping.
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Spawn a prop, place a starfall chip on it, then unweld them using weld tool, constraint.breakType or breakAll. When you remove that prop, the chip is still removed, despite no constraints between them…
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@TomyLobo So, how about my 2nd "meaningful issue"?
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[![Wire needs YOU](https://i.imgur.com/irsRdA7.png)](http://captainprice.tk/images/wire-needs-you.png)
(_click on the image for some quick-art_…
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According to SpawnMenu, Weld tool has "No Collide" checkbox.
![hl2_2019-05-07_01-31-12](https://user-images.githubusercontent.com/5685050/57259308-caed4300-7067-11e9-9b3a-0cc78410c43f.png)
But it'…
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You never thought of developing the software, but in C # ? I made a small replica of the code in C # to be able to test and play other personal features. You think you need any help or there is any to…
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We currently add things like [`table.IsEmpty`](https://github.com/wiremod/wire/blob/fb2f6204f09e692908ca910193a2257d7cadee73/lua/wire/wireshared.lua#L23), that'd make more sense to be in Garry's Mod t…
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FPP denies the hook calls of PhysgunPickup, OnPhysgunReload, GravGunPickupAllowed, GravGunPunt, PlayerUse, EntityTakeDamage, CanEditVariable, CanTool and maybe even more, but that were the hooks I fou…
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**In the latest versions of Garrys Mod we still cannot observe some hud elements from HL2 such** as:
1) AmmoHud Icons in the right botton part of the screen
2)Changing name of the weapons (F…