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From https://github.com/edbeeching/godot_rl_agents/issues/23
> @edbeeching I've been trying to implement the ONNX model to directly handle the agents, but it's a bit obscure.
> I was actually abl…
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Hello.
I'm extremely new to C++, but I was able nonetheless to modify this plugin for my current needs.
And I'm able to compile it by running
```
cd godot-cpp
scons platform=windows generate_b…
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there are 2 ways to run this add'on.
1)runing from the godot editor (it apear beside the assetlb tab)
or runing the scene from the project itself:
2)get_tree().change_scene("res:///addons/godot_d…
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Hi and thank you for your library :)
But I have an issue: library gives error on Mac OS 10.13.6
Unfortunately I can't update OS to the latest version, so could you make it backward compati…
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https://github.com/quiver-dev/quiver-analytics-godot-plugin/blob/f8b5fa80c3377dbfadbfbf069a2611b8a67cca92/addons/quiver_analytics/consent_dialog.gd#L17
just copied as the README says addons folder
…
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**Describe the bug**
The terrain does not appear in the viewport, but I can still manipulate it using the Terrain Editor. I am using the "Heightmap Plugin" addon with Godot 3.5.3.x on Windows 10.
Er…
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When i try installing the addon (following the instructions on here with setting up the autoload and everything) after creating a CyclopsBlocks node and selecting it, the ui at the top doesnt show up …
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Godot v4.0.beta10.official [d0398f62f]
Error:
```
res://addons/tool_button/TB_InspectorPlugin.gd:43 - Invalid call. Nonexistent function '_get_tool_buttons' in base 'StaticBody3D ()'.
res://addo…
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**Describe the bug**
I'm not sure is this a bug, or maybe only I'm in the wrong way.
I'm try use godot_voxel with gdextension.
where was my `voxel.gdextension`:
![image](https://github.com/Zylann/…
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Godot version: 4.2.1.stable non-mono
**Describe the bug**
Just FYI Installing LimboAI and Beehave together in the same project do not play nicely with one another. I was hoping to compare performa…